Voices of the Collective

If only we changed this single aspect, then these types of tragedies would be reduced or elminated; it’s too much of that and not enough of this; it’s actually too little of that and too much of this.

In fact, it’s not so much either this or that but rather another singluar aspect that hasn’t been taken into account appropriately: mental health. Actually, saying this is only a way of scapegoating the real issue of gun control and is even harmful to the work to destigmatize mental health.

I think it’s the effect of these new and extremely life-like video games that are normalizing violence, even encouraging it. Actually, the research doesn’t support the connection between violence in video games as a predictor for the committment of violent acts.

It’s probably the constant coverage the news media provides that serves to amplify the perpetrator and allow for others to seek that kind of recongition, especially because of our culture’s emphasis on celebrities.

Whatever cause or combination of causes that resulted in the action does nothing to erase the actuality that it happened, and it hurts — it should hurt because it is a tragedy.

Often we become lost in muddled arguments and too quick to avoid genuine engagement in them. However, without the proper usage of argumentation and discourse within the public square, nothing has been processed nor any action taken toward the prevention. Consequently, we are just taken back to where we started; another repetition completed.

What was gained this time around?

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